How Gamers Are Transforming VR and AR Technology in Construction Industry Practices

When you envision expanding your construction workforce, gamers may not naturally come to mind. Yet as the industry rapidly adopts virtual and augmented reality, this talent pool has emerged as indispensable. Fred Meeske, vice president of the Building Information Modeling (BIM) Technology Division at Rosendin, one of the largest electrical contractors in the United States, has discovered that hiring individuals with gaming backgrounds brings a transformative edge to VR and AR applications on real construction projects. This shift toward nontraditional hiring is worth exploring for any firm serious about construction technology, especially when paired with solid project fundamentals such as those covered in our Detailed Analysis of 10 Tips to Help You bid strategically and build with confidence.

The Rise of Gaming Talent in Construction Technology

Rosendin, founded in 1919 and employing nearly 7,000 workers across 16 offices, has been employee owned for more than 25 years. The company first used 3D modeling in the early 2000s. What started as a team of one has grown to more than 250 modelers, coordinators, and technology developers facilitating field construction.

Why Gamers Fit into Construction Technology Roles

“Gamers have a natural affinity to see and think in 3D space, so what better environment than the construction space?” Meeske asks. These individuals do not just play games; they build and interact with virtual environments at a deep systems level. When you bring them in and augment their skills with real-world construction knowledge, you gain an entirely new vision for how work gets done.

Key Skills Gamers Bring to Construction Technology

  • 3D spatial reasoning: Gamers instinctively understand three-dimensional space, which translates directly to BIM modeling and VR design.
  • Systems thinking: Complex game mechanics develop logical approaches that map to construction sequencing and coordination.
  • Technical adaptability: Gamers learn new interfaces and platforms quickly, making them fast studies for construction software and VR tools.
  • Virtual collaboration: Multiplayer experience builds intuitive skills for team interaction within digital environments.
  • Automation mindset: Experience with game modding and scripting translates naturally to identifying automation opportunities in construction.

Even outside of 3D work, gamers bring expertise that transfers to many construction roles with minimal retraining. For more on digital tools reshaping the field, see Advanced Construction Technology and Automation Equipment Robotics Drones and related systems transforming modern construction.

Building a VR and AR Training Ecosystem for the Field

Meeske was initially skeptical about VR opportunities. But after reevaluating the technology, he recognized greater potential. The turning point came when he discovered that lead modeler Jose Samaniego held a degree in gaming technology.

The Transformer That Changed Everything

Meeske decided to refocus Samaniego’s energies. They developed a concept for VR-based training and assessments. “I gave him a transformer and told him how it worked. He programmed it into VR and people could actually interact with this transformer virtually. We could train them how to wire the transformer, start it up and energize it. We could assess them on it,” Meeske recalls. Because Samaniego approached the project as a gamer, he developed logical solutions meeting specific training objectives.

Practical VR Training Applications

Rosendin’s BIM division has developed several active VR training modules:

  1. Transformer wiring: Trainees learn to wire, start, and energize electrical transformers in a risk-free virtual environment.
  2. Lock-out/tag-out safety: VR demonstrates safety protocols before any electrical work begins, reinforcing critical habits.
  3. Voltage testing: Users learn to safely test voltage on locked-out panels, reducing arc flash risks.
  4. Equipment familiarization: Field teams explore new equipment virtually before it arrives on site.

Augmented Reality for Field Communication

Samaniego also explored AR to view BIM models directly in the field. AR overlays model information onto real environments, helping teams understand design intent. “In time, he was able to make these ideas into a reality,” Meeske says, “and they have been helping us change and improve communication with our field teams.” Effective communication, as discussed in our Comprehensive Guide to Professional Construction Management and Its benefits, relies on clear information flow. AR strengthens this by putting model data in the hands of the people doing the work.

How 3D Modeling and BIM Benefit from Gaming Expertise

The intersection of gaming talent and BIM has created powerful synergies. Gamers who understand construction identify automation opportunities and create dedicated software. The BIM division now includes not just modelers but programmers, data scientists, and analysts working together.

Field Visualization and Design Feedback

VR gives field personnel access to virtual models on site so they can visualize projects before they are built. “We can give them an environment where they can see what it is going to look like and they may decide to make changes or recommend to engineering to modify a current design to be more efficient,” Meeske explains. This creates a feedback loop where field experience informs design, reducing rework.

Data Science and AI in the BIM Division

Data scientists and analysts use AI and data analysis to provide objective, numbers-based understanding of VR and AR applications and the resulting performance improvements. “Programmers have enabled us to increase automation and enable innovation, while data scientists and analysts have enabled us to understand our current performance and drive a quantitative decision-making process,” says Meeske. Combining these diverse teams in the same workspace creates technical capabilities that set the company apart. For winning more work, see 10 Tips to Help You Bid Smartly and win in a competitive market.

Drones, Laser Scanners, and Photogrammetry

Rosendin uses drones, laser scanners, and photogrammetry on jobsites. These tools generate massive 3D data that needs processing and visualization. “We have to bring those complex technologies into the users’ hands so they can actually apply it,” Meeske notes. “That is where gamers come into play because they know how to work in that environment.”

Key Lessons for Construction Firms Embracing VR and AR

Rosendin’s experience offers actionable lessons for firms integrating VR and AR. The journey from skepticism to full adoption, driven by nontraditional talent, provides a roadmap.

Look Beyond Traditional Hiring Pipelines

The best talent for construction technology may not come from construction backgrounds. Combining nontraditional with traditional workers brings fresh eyes and ideas to solve both new and existing problems. “This happens because these workers have not had the industry experience or bias to do things a certain way,” Meeske states.

Invest in Cross-Training and Integration

Hiring gamers is only the first step. Companies must invest in training that bridges gaming expertise and construction domain knowledge. Mentorship between experienced field workers and new technology talent creates mutual learning. The magic happens when these individuals work alongside experienced professionals and are allowed to challenge each other. “It lets them look beyond the box, exposing things that are usually being looked at with a blind eye. It allows for a totally new approach to the challenges the industry faces for improving schedules, installations, quality, cost, and especially safety,” Meeske says.

Start Small, Think Big with VR and AR

Rosendin started with a single transformer in VR. That experiment grew into a comprehensive training ecosystem. The lesson: identify one high-impact use case and build from there rather than deploying VR across the entire organization at once.

Comparing VR and AR Applications in Training

Application AreaVirtual RealityAugmented Reality
Primary use caseImmersive skills training and safety assessmentOverlaying BIM model data onto the real jobsite
Hardware requiredVR headset and controllersTablet, smartphone, or AR glasses
Best suited forHigh-risk procedure training and safety drillsDesign verification and real-time model access
Skill level neededModerate; requires virtual navigation orientationLow; familiar device interaction
Feedback methodBuilt-in performance assessment within simulationVisual confirmation and field reports
Deployment costHigher upfront for headsets and content developmentLower; uses devices already on jobsites

Rosendin’s BIM division continues exploring VR and AR potential. “We are just discovering all of the possibilities and the benefits,” Meeske says. He expects further confluence of traditional and nontraditional talent. “If you go to school and get your degree in gaming, it does not have a real connection to the construction industry. The construction industry has a more antiquated way of looking at things. It is changing. It is evolving. But by bringing these individuals together, and allowing them to explore and to challenge each other, this is where the magic happens. The magic is just beginning, where we are now, and that is what is so exciting to me.”

For construction firms on the fence about immersive technology, the message is clear: the future of construction is being built in virtual worlds, and the people building those worlds might be the ones you least expect.